Once you have achieved the goal of a given mission you can choose to end the game or continue your island as a sandbox. This is a nice touch, especially if you get attached to a country you saved from certain doom.
Tropico 3: Gold Edition for Mac Review
As you can guess, all of these variables can become a bit overwhelming. Fortunately the interface is well designed making it easy to find the different commands needed to change policy or send out an edict. Buildings are grouped by type, are easy to locate and come coupled with a basic description of their function. There are also some training missions to help you get started.
I highly recommend that you take the training, but beware: I would think such issues would be ironed out considering how long the game took to release on the mac. Graphics are very good, if a little on the drab side. They fit the game well and are quite detailed.
It is fun to zoom in on individual buildings and people to view them in better detail. Cars and trucks drive up and down the streets and people go about their day to day business.
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There is a lot of variation in building design and terrain which allows you to customize your island to your liking. The music is of a south american theme, and does the job of accenting the game well enough. Everything else is about logistics and managing the society.
Teamsters transport goods around the island, which is most important for getting goods to and from docks. They require cars, which are produced by building garages, and roads though not strictly necessary, these will reduce the time to get from one place to another. The otherwise helpful tutorial explains all of this, as well as making you aware that employing too many teamsters is a waste of resources.
Playing a banana republic dictator in Tropico 3 might not be easy, but it certainly is rewarding.
How many teamsters is too many? And this seems to be true of every staffed building in the game: There were occasions where I had several construction offices scattered around the island, and still nothing was built, and there was no way to find out why. The Sim-like Tropicans, on the other hand, provide you with an abundance of information. The needs of your citizens are many: Happy citizens are more likely to vote for you in the elections that happen at regular intervals, and losing an election means losing the game.
So you can see where this is going.
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For all the attempts that the game makes to paint you as a dictator, you do actually have to spent a lot of time keeping your citizens happy, as well as those of the various factions they belong to. There are several such factions in the game, covering ideologies such as intellectualism, environmentalism and religion, with each having a leader that periodically makes demands of you, to build a cathedral for example, or improve housing quality. Most notable are the USA and USSR super-powers, who actually provide you with financial aid at regular intervals the amount based on how much they like you , but perhaps more important is when they turn on you, imposing trade sanctions, or worse, attempting to invade.
All the foreign powers, including the minor ones such as Europe and the Middle East will offer quests to complete periodically for various rewards.